Render Farm Blog

Welcome to our Render Farm Blog! Join us as we dive into the world of 3D, covering industry insights, in-depth making-of stories, expert tips, special offers and our exclusive RebusArt Features. Stay inspired and push the boundaries of rendering with us!

The Volume Technology: Immersive 3D controlled space for filmmaking and television

Thursday, 20 July 2023 by Nicole Holt

In the world of filmmaking and television, storytelling is a complex art that continually changes to engage audiences in creative ways. Throughout time, directors, producers, and cinematographers have explored different methods to involve viewers deeply in their stories, resulting in unforgettable experiences. 

Among these techniques, the "Volume Technology" has emerged as a captivating visual 3D controlled space creating 3D modeling scenarios for films and TV series to replace the famous green screen. In this article below, we will explore the history and techniques of the Volume Technology in films and TV series. We will delve into how this approach has transformed storytelling and its impact on audiences worldwide.

The Volume set for The Mandalorian
The scene is developed within a controlled environment, it is feasible to create extremely detailed and realistic environments. (Source by Youtube.com/@Insider)

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The Making of ''Farm House'' by Umesh Sawant

Wednesday, 19 July 2023 by Umesh Sawant

The Making of 'Farm House' by Umesh Sawant

In this making-of article, Umesh Sawant, an Indian 3D artist, explains to us how much he enjoys projects without any emergency when he has the ability for experiments to learn new things and improve his skills. Enjoy it!

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Cinebench: Benchmark Tool for PC 3D Performance Optimization

Thursday, 13 July 2023 by Nicole Holt

Cinebench R23

Cinebench helps you evaluate your computer's performance for rendering tasks if needed. Developed by Maxon, Cinebench utilizes industry-standard benchmarking techniques to assess how well your system performs in demanding graphical tasks.

It primarily focuses on testing the processor and graphics card to determine their efficiency in rendering complex 3D images and animations. Cinebench is crucial for optimizing your workflow and hardware performance. Whether you're a gamer, designer, or professional in visual effects, understanding your computer's 3D performance is essential and essential as a render farm such as RebusFarm cloud rendering services. Get your free trial for the render farm, send your first render jobs for free and render faster than ever before.

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The Making of ''Phobos II'' by Michael Tschernjajew

Wednesday, 12 July 2023 by Michael Tschernjajew

The Making of 'Phobos II' byMichael Tschernjajew

Keeping some pretty basic materials and focusing more on the design itself as well as the lighting & composition, Michael Tschernjajew, a 3d artist based in Germany who loves sci-fi scenes and whatever is related to technology, drives us through his simple 3D techniques when he works on personal projects. Enjoy the article!

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Google Maps 3D Models: Benefits, Tools & Downloads for 3D Projects

Thursday, 06 July 2023 by Nicole Holt

Imagine having your town to be seen in your game. As fascinating as it sounds, it is now becoming the reality of most games, movies, and even short movies. Saving pictures from a website is easily achievable for anyone. In today's digital landscape, believing that users can be prevented from saving pictures is unrealistic. Yet, few realize this principle extends to 3D objects. If you have a 3D project coming up, you might want to get help from Google Maps for stunning visuals.

Wikimedia City Model of LondonPhotogrammetry 3D city model of London: (AccuCities, CC BY-SA 4.0 <https://creativecommons.org/licenses/by-sa/4.0>, via Wikimedia Commons)

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3D Artist of the Month July 2023: CMN3D Studio

Saturday, 01 July 2023 by Julian Karsunky

''Casa Açucena'

Here at the Rebus render farm, we love an uplifting story almost as much as a great render. The journey of our July 2023 3D Artist of the Month is thus best described with a quote by English writer George Eliot: “it is never too late to be what you might have been.” When Carlos Marcello Neves first discovered the wonderful world of archviz, he was already past his 50s. Undeterred by this supposed late start, he dove head first into his new found passion, quickly catching up to industry standards. Within just a few years, Carlos successfully turned his hobby into a successful freelance business, proving that it is indeed never too late…

In our interview, Carlos talks about the power of architecture, his background in photography, and the intersection of art and technology.

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The Making of ''Alone'' by Md Zahedul Alam

Wednesday, 28 June 2023 by Md Zahedul Alam

The Making of 'Provence in France' by Rupert Johnson

A good collection of reference images, an easy 3d modeling process, not-so-complicated materials, and a bit of color control through your frame buffer could be enough in order to create a pretty nice set of images like Zahedul Alam has done in his "Alone" project. Enjoy the article!

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25 Percent Discount on all Renderings

Tuesday, 27 June 2023 by Nicole Holt



25% Discount on all Renderings

from June 15th to 30th, 2023

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RebusArt featuring Iván Zabalza González

Monday, 26 June 2023 by Julian Karsunky

''Atikoa'

Given the fast pace of the world today, we at the Rebus render farm believe it more important than ever to not only remember the past, but learn from it. When Iván Zabalza Gonzáles first fell in love with 3D, MS-DOS was the predominant operating system, and the industry was still in its infancy. Throughout his career, he has witnessed the rapid evolution of markets and technologies, and evolved with it. Today, Iván shares his experience as a prolific trainer and consultant, empowering the artists of tomorrow all over the world.

In our interview, Iván talks about the joys of teaching, his travels as an instructor, and the future of 3D.

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