렌더 팜 블로그
렌더팜 블로그에 오신 것을 환영합니다! 업계 인사이트, 심층적인 제작 스토리, 전문가 팁, 특별 혜택 및 유니티의 독점적인 RebusArt 기능 등 3D의 세계로 빠져보세요. 유니티와 함께 영감을 얻고 렌더링의 한계를 뛰어넘으세요!
Forester For C4D: Features, Packs & Render Options
Thursday, 30 October 2025 by Vasilis KoutlisOne of the most difficult artistic and technical tasks for 3D artists has always been creating realistic, natural environments in Cinema 4D. For anyone who needs to add procedural flora, rocks, and other natural aspects to outdoor scenes without taxing their system, 3DQuakers' Forester plugin has become a vital tool. Read the article and learn more about this handful tool!
Best Rendering Software For Maya: Recommended CPUs And GPUs
Thursday, 23 October 2025 by Vasilis KoutlisAlthough Autodesk Maya is one of the most powerful tools for 3D design, animation, and visual effects, its performance and efficiency rely heavily on the hardware you choose and the rendering engine you integrate into your workflow. Maya is trusted by thousands of professionals worldwide for everything from architectural visualization to AAA game productions to Hollywood blockbusters. Take a moment with this guide to refine your understanding of Maya rendering, or even learn something brand new along the way!
RebusArt featuring 3D Studio Representa
Thursday, 16 October 2025 by Vasilis KoutlisWelcome to our most recent RebusArt Feature, which features the gifted Fernando Muhongo, the founder of 3D Studio Representa and a 3D artist from Angola. Fernando, who has worked in architectural visualization for more than eight years, creates images that are emotionally authentic and feel dramatic by combining light, texture, and arrangement. Come along as we examine his artistic approach, creative journey, and the sources of inspiration for his moving piece, "Living Room".
Texel Density Basics Every Artist Should Know
Thursday, 09 October 2025 by Vasilis KoutlisFew technical ideas in the field of 3D graphics have as much of an impact on performance and visual quality as texel density. It's one of those things that, if ignored, can ruin immersion right away, but when done well, guarantees that every item appears polished, consistent, and ready for production. You can influence how textures appear and act across your models by knowing texel density, whether you're creating large worlds for AAA games, displaying architectural visualizations, or refining a portfolio project. Read this article to brush up on your 3D expertise or even to learn something new today!
The Making of "Blossom" by Anna Fedyukina
Thursday, 02 October 2025 by Anna Fedyukina
Transforming a quiet corner of a classic interior into a poetic visual experience requires not only technical precision but a deep appreciation for mood, styling, and artistic expression. In this making-of feature, 3D artist Anna Fedyukina invites us behind the scenes of “Blossom”, a personal project inspired by winter calm and the first signs of spring. Blending rich textures, delicate lighting, and floral details, Anna walks us through her creative journey, from early references and modeling decisions to final post-production enhancements using both traditional tools and AI-based techniques. Let’s dive into the warm, elegant world she crafted with care and artistic sensibility!
Cinema 4D vs Maya: Battling For The Top Spot In 3D Software
Thursday, 25 September 2025 by Vasilis KoutlisChoosing the right 3D software can shape your career and workflow, whether you're creating animation, visual effects, product design, or motion graphics. Among the most talked-about names, Cinema 4D (C4D) and Autodesk Maya stand as industry giants, each with its own loyal following and unique strengths. Read the article and let's explore them together!
How To Do Motion Capture In Blender: Quick Guide
Tuesday, 23 September 2025 by Vasilis KoutlisThis guide delivers a friendly walkthrough on how to do motion capture in Blender, blending both DeepMotion's AI-powered path and a more hands-on manual method. You'll learn how motion capture works, why it's so powerful for animators, and how Blender makes it surprisingly accessible!
How To Retopology In Blender: From Manual Techniques To Automatic Retopology
Thursday, 11 September 2025 by Vasilis KoutlisRetopology is one of those essential skills every 3D artist has to learn. Whether you're sculpting complex characters, designing props for a game, or preparing assets for animation, having clean, optimized geometry is really critical. In this guide, we'll explore how to retopologize 3D models in Blender using both manual and automatic techniques. You'll discover why it matters, how to do it step-by-step, and which tools can simplify your workflow. Let's read the article and learn something new today!
The Making of "House In The Forest" by Jaroslaw Piszczek
Wednesday, 03 September 2025 by Jaroslaw Piszczek
Blending natural tranquility with digital artistry, this making-of feature takes us deep into the forest for a beautifully crafted visualization by Polish CGI artist Jarosław Piszczek. In his personal project, Jarosław brings to life a serene lakeside home nestled in the woods and balancing technical precision with an appreciation for atmospheric storytelling. He built the scene entirely from scratch, paying close attention to modeling, greenery, lighting, and subtle post-production techniques. Join us as we explore how this peaceful forest retreat came together from concept to final render!






