Squash And Stretch In Animation: The Essential Principle For Lifelike Motion
2026年02月24日(火) by Vasilis KoutlisAnimation has the ability to turn drawings, pixels, and polygons into living, breathing performances. However, even the most exquisitely crafted character may feel rigid and robotic if one essential principle is absent. We'll look at the fundamental concept that gives motion its vitality, mass, and individuality today. By the end of this guide, you'll know what squash and stretch are and how to utilize them with confidence in your own work, whether you're animating for games, 2D, or 3D.
RebusArt featuring Oxygen
2026年02月19日(木) by Vasilis KoutlisWelcome to our latest RebusArt Feature, reconnecting with Oxygen, the architectural visualization studio based in Braga, Portugal. Led by co-founders Leandro Silva and Pedro Silva, Oxygen has continuously evolved its creative vision while maintaining a strong focus on storytelling, realism, and strategic visual communication. From high-end still images to interactive real-time experiences, the studio pushes beyond traditional archviz boundaries. Join us as we explore Oxygen's journey since our last feature, their creative mindset, and the inspiration behind their latest project, "L'Ecrin Blanc".
3D Collaboration Platforms: Modern Studio Workflows and Cloud Rendering
2026年02月11日(水) by Vasilis KoutlisIn this article, we explore how modern 3D collaboration platforms improve studio workflows, remove typical production bottlenecks, and simplify complex pipelines. You'll discover what separates basic file sharing from real collaborative production, how cloud rendering fits seamlessly into distributed workflows, and why more studios are reconsidering old pipelines in favor of smarter, more scalable technologies. Let's go!
The Making of "Majara Hotel" by Alexandre Castro
2026年02月05日(木) by Alexandre Castro
Breathing life into imaginative worlds requires more than technical know-how, it demands curiosity, experimentation, and a deep connection to storytelling. In this making-of feature, 3D artist Alexandre Castro takes us behind the scenes of his atmospheric "Majara Hotel" project, inspired by ZAV Architects' Majara Residence in Hormuz, Iran. Through a blend of procedural modeling, thoughtful material work, AI-assisted techniques, and a cinematographic sense of mood, Alexandre transforms a remote desert landscape into vivid, poetic imagery. Let's take a closer look at how this striking visual journey came to life from the ground up.
The Best Render Farm in 2026
2026年02月02日(月) by Nicole Holt
Choosing the right render farm has a huge impact on how smoothly your 3D project gets finished, especially when deadlines are tight and scenes are complex. Speed alone is not enough to take into account. Reliability, software support, workflow integration, and predictable results are also relevant.
This article considers all these factors when comparing five well-known render farms to choose the best one in 2026.
Photorealistic Material Optimization: A Guide To Fast Rendering
2026年01月29日(木) by Vasilis KoutlisUnderstanding how to optimize materials without sacrificing photorealism is a valuable skill for 3D artists. Photorealistic rendering has always been an important goal, yet it often comes with long render times and high memory consumption, a fact that usually gives deadline pressure. Materials define realism, surface interaction with light, and visual credibility, but they are also one of the biggest contributors to slow renders. Let's explore how we can dramatically improve render speed while keeping visual quality in our images!
How Lighting Creates Mood And Tells Stories In 3D Scenes
2026年01月22日(木) by Vasilis KoutlisDespite being one of the most effective storytelling elements in 3D art, lighting is frequently the least understood. Whether you're creating a dramatic cinematic shot, an atmospheric interior, or a simple mood-driven render, the way you manipulate light affects your audience's emotions before they even know why. In addition to learning useful strategies you can use to improve your storytelling and creative impact, this article will show you how lighting can transform technically correct images into emotionally storytelling scenarios.
How To Build A Universal PBR Material Library For All Your 3D Software
2026年01月15日(木) by Vasilis KoutlisIn this article, we explore how to create a universal PBR material library that functions consistently across all major 3D software to reduce unnecessary effort, preserve visual consistency, and future-proof your pipeline!
The Making of "Ain't No Sunshine" by Wonghui Yang
2026年01月08日(木) by Wonghui Yang
It takes not just technical proficiency but also emotional nuance and storytelling expertise to turn intimate experiences into visual masterpieces. Nigerian 3D artist Mcwary Hues takes us inside the world of "Ain't No Sunshine" in this making-of article, a sentimental endeavor influenced by his father's artistic history and early recollections. Mcwary creates a poetic vision that honors connection, reminiscence, and the beauty of light itself through his studio Wonghui3DArtViz, which combines digital artistry, architecture, and photography. Let's examine how careful lighting, composition, and modeling brought this heartwarming tale to life!





