Blog de Render Farm

Bienvenido al blog de Render Farm. Acompáñanos en nuestra inmersión en el mundo del 3D, cubriendo perspectivas de la industria, artículos de making-of en profundidad, consejos de expertos, ofertas especiales y nuestras características exclusivas RebusArt. Inspírate y supera los límites del renderizado con nosotros.

How To Build A Universal PBR Material Library For All Your 3D Software

Jueves, 15 Enero 2026 by Vasilis Koutlis

How To Build A Universal PBR Material Library For All Your 3D Software

In this article, we explore how to create a universal PBR material library that functions consistently across all major 3D software to reduce unnecessary effort, preserve visual consistency, and future-proof your pipeline!

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The Making of "Ain't No Sunshine" by Wonghui Yang

Jueves, 08 Enero 2026 by Wonghui Yang

The Making of "Ain't No Sunshine" by Wonghui Yang

It takes not just technical proficiency but also emotional nuance and storytelling expertise to turn intimate experiences into visual masterpieces. Nigerian 3D artist Mcwary Hues takes us inside the world of "Ain't No Sunshine" in this making-of article, a sentimental endeavor influenced by his father's artistic history and early recollections. Mcwary creates a poetic vision that honors connection, reminiscence, and the beauty of light itself through his studio Wonghui3DArtViz, which combines digital artistry, architecture, and photography. Let's examine how careful lighting, composition, and modeling brought this heartwarming tale to life!

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Procedural Textures: Cut File Size by 90% & Speed ​​Up 3D Workflow

Martes, 30 Diciembre 2025 by Vasilis Koutlis

Procedural Textures: Cut File Size by 90% & Speed ​​Up 3D Workflow

Texture libraries are holding down production since they are expanding more quickly than our hard drives. In this new RebusFarm guide, we explore how procedural textures can reduce file sizes by up to 90%, speed up render farm uploads, and provide 3D artists limitless versatility without sacrificing quality. Learn how to use node-based texturing to work more quickly and intelligently, and discover why it's becoming an essential skill in modern workflows.

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RebusArt featuring Blauw Films

Jueves, 18 Diciembre 2025 by Vasilis Koutlis

Blauw Films, 'Apple Rot' 3D Animation

Welcome to our latest RebusArt Feature, spotlighting Blauw Films, an independent film and animation studio pushing the boundaries of storytelling through striking 3D worlds and emotionally rich characters. The studio blends artistic vision with technical mastery to craft original IPs that resonate far beyond the screen. In this interview, we dive into their creative process, the evolution of their haunting and visually captivating short film "Apple Rot", and the imaginative vision that drives their unique approach to independent filmmaking.

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AWS vs Paperspace vs RunPod: Which Cloud GPU Is Really Worth It For 3D Rendering?

Jueves, 11 Diciembre 2025 by Vasilis Koutlis

AWS vs Paperspace vs RunPod: Which Cloud GPU Is Really Worth It For 3D Rendering?

Cloud GPUs promise power on demand, but which platform actually gives 3D artists the best performance for their money? In our new RebusFarm guide, we analyze and compare AWS, Paperspace, and RunPod to uncover which cloud solution is actually worth it for rendering. Read our post and stay informed!

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The Making of "Bushido Code" by Wong Luis

Jueves, 04 Diciembre 2025 by Wong Luis

The Making of "Bushido Code" by Wong Luis

More than just technical proficiency is needed to capture the spirit of a bygone era in 3D art; sensitivity, cultural awareness, and a profound regard for narrative are all necessary. In this making-of article, Wong Luis, a Mexican architect and CGI artist, transports us to Edo-period Japan, where customs and ambiance blend to create a captivating homage to samurai culture. Luis skillfully combines historical research, careful lighting, and artistic composition to immerse us in a world of honor and tranquility, drawing inspiration from the computer game for honor and the critically renowned television series Shogun. Let's explore the development of this captivating project from idea to finished rendering!

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Where Is The Art Of 3D Visualization Heading In 2026?

Jueves, 27 Noviembre 2025 by Vasilis Koutlis

Where Is The Art Of 3D Visualization Heading In 2026?

The year 2026 is coming and the 3D visualization industry is seeing a wave of uncertainty as a result. An ever-evolving network of artificial intelligence technologies that can generate, refine, and even reimagine our ideas is now standing in front of what was previously a craft of patience, accuracy, and storytelling. Join us as we uncover, through the words of the community itself, how our art may transform in the years ahead!

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AI Denoising Guide: NVIDIA OptiX, Intel OIDN, and Corona Denoiser for Architects and 3D Artists

Martes, 25 Noviembre 2025 by Vasilis Koutlis

AI Denoising Guide: NVIDIA OptiX, Intel OIDN, and Corona Denoiser for Architects and 3D Artists

In this extensive guide, we'll examine NVIDIA OptiX, Intel Open Image Denoise (OIDN), and Corona Denoiser, which are three of the most potent denoising technologies on the market today. To get quicker, cleaner, and more consistent outcomes, you'll discover how they operate, when to utilize them, and how to incorporate them into your workflow!

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Cyber Week 2025

Lunes, 24 Noviembre 2025 by Nicole Holt

RebusFarm Cyber Week Deal 2025 - Get 100% on Top

RebusFarm Cyber Week 2025!

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