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Blog da Fazenda Render

Bem-vindo ao nosso blog Render Farm! Junte-se a nós e mergulhe no mundo do 3D, abordando percepções do setor, histórias detalhadas de criação, dicas de especialistas, ofertas especiais e nossos recursos exclusivos da RebusArt. Mantenha-se inspirado e ultrapasse os limites da renderização conosco!

Cyber Week 2025

quinta-feira, 27 novembro 2025 by Nicole Holt

RebusFarm Cyber Week Deal 2025 - Get 100% on Top

RebusFarm Cyber Week 2025!

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Where Is The Art Of 3D Visualization Heading In 2026?

quinta-feira, 27 novembro 2025 by Vasilis Koutlis

Where Is The Art Of 3D Visualization Heading In 2026?

The year 2026 is coming and the 3D visualization industry is seeing a wave of uncertainty as a result. An ever-evolving network of artificial intelligence technologies that can generate, refine, and even reimagine our ideas is now standing in front of what was previously a craft of patience, accuracy, and storytelling. Join us as we uncover, through the words of the community itself, how our art may transform in the years ahead!

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AI Denoising Guide: NVIDIA OptiX, Intel OIDN, and Corona Denoiser for Architects and 3D Artists

terça-feira, 25 novembro 2025 by Vasilis Koutlis

AI Denoising Guide: NVIDIA OptiX, Intel OIDN, and Corona Denoiser for Architects and 3D Artists

In this extensive guide, we'll examine NVIDIA OptiX, Intel Open Image Denoise (OIDN), and Corona Denoiser, which are three of the most potent denoising technologies on the market today. To get quicker, cleaner, and more consistent outcomes, you'll discover how they operate, when to utilize them, and how to incorporate them into your workflow!

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RebusArt featuring Shahin Alizadeh

quinta-feira, 20 novembro 2025 by Vasilis Koutlis

Shahin Alizadeh, 'Interior Bedroom' Architectural visualization

Welcome to this RebusArt Feature, spotlighting the talented Shahin Alizadeh, a 3D artist and architectural visualizer with nearly a decade of professional experience. Known for his meticulous attention to detail and his mastery of tools like 3ds Max and Corona Renderer, Shahin brings architecture to life through light, composition, and atmosphere. His dedication to perfection and strategic workflow transforms every project into a refined visual story. Join us as we explore his creative philosophy, technical process, and the inspiration behind his project "Interior Bedroom".

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How To Optimize Large-Scale 3D Scenes for Faster Rendering (Cities, Forests, Worlds)

quinta-feira, 13 novembro 2025 by Vasilis Koutlis

How To Optimize Large-Scale 3D Scenes for Faster Rendering (Cities, Forests, Worlds)

Performance is a constant problem when creating large digital worlds, whether they be open-world environments, extensive forests, or congested cities. Memory, draw calls, texture streaming, and polygon counts are all strained during large-scale rendering. For both offline and real-time renderers to generate quick, reliable outputs, efficiency and detail must be balanced. We'll dissect twelve tried-and-true methods in this article to maximize large 3D sceneries without sacrificing visual fidelity. Read the article and learn more about these handy tips!

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The Making of "Frameless" by Gamal Mohamed

quarta-feira, 05 novembro 2025 by Gamal Mohamed

The Making of "Frameless" by Gamal Mohamed

Blending cultural heritage with modern design sensibilities, CGI artist Gamal Mohamed invites us into the creative journey behind Frameless, an 80m² art gallery in the heart of Zamalek, Cairo. Conceived as both a showcase and a social hub, the project highlights how thoughtful visualization can capture not only architectural function but also atmosphere and narrative. Through precise modeling, texturing, and a good approach to composition, Gamal transforms a simple gallery layout into a vibrant space of dialogue and creativity. In this making-of feature, he takes us step by step through the process of bringing Frameless to life!

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Forester For C4D: Features, Packs & Render Options

quinta-feira, 30 outubro 2025 by Vasilis Koutlis

Forester For C4D: Features, Packs & Render Options

One of the most difficult artistic and technical tasks for 3D artists has always been creating realistic, natural environments in Cinema 4D. For anyone who needs to add procedural flora, rocks, and other natural aspects to outdoor scenes without taxing their system, 3DQuakers' Forester plugin has become a vital tool. Read the article and learn more about this handful tool!

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Best Rendering Software For Maya: Recommended CPUs And GPUs

quinta-feira, 23 outubro 2025 by Vasilis Koutlis

Best Rendering Software For Maya: Recommended CPUs And GPUs

Although Autodesk Maya is one of the most powerful tools for 3D design, animation, and visual effects, its performance and efficiency rely heavily on the hardware you choose and the rendering engine you integrate into your workflow. Maya is trusted by thousands of professionals worldwide for everything from architectural visualization to AAA game productions to Hollywood blockbusters. Take a moment with this guide to refine your understanding of Maya rendering, or even learn something brand new along the way!

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RebusArt featuring 3D Studio Representa

quinta-feira, 16 outubro 2025 by Vasilis Koutlis

3D Studio Representa, 'Living Room' Architectural visualization

Welcome to our most recent RebusArt Feature, which features the gifted Fernando Muhongo, the founder of 3D Studio Representa and a 3D artist from Angola. Fernando, who has worked in architectural visualization for more than eight years, creates images that are emotionally authentic and feel dramatic by combining light, texture, and arrangement. Come along as we examine his artistic approach, creative journey, and the sources of inspiration for his moving piece, "Living Room".

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