Video Tutorials for RebusFarm

Render Cloud

We created a few video tutorials to guide you through the process of getting started with our render cloud service and how to submit your render job from within your 3D software. On this site, you can find the basic tutorials. If you want further help or tips and tricks concerning a certain 3D software and/or renderer, check our software pages where we provide further helpful tutorials and information.

Render Cloud Tutorial - Installation and ControlCenter

 

This video provides you with a step by step video description on how to get started with RebusFarm. It guides you through the steps of registration, installation of the RebusFarm Software and how to submit your first render job. Furthermore, you will learn what functions the ControlCenter has to manage your render jobs, payments and invoices.


 

Render Cloud Tutorial - 3ds Max job submission

 

This video shows you where you find the RebusFarm plugin within your 3ds Max software to submit your job to the render cloud. You also learn what options you have to submit your render job, which further functions the Farminizer Plugin offers and what settings you can use to make the rendering process as easy and comfortable as possible.


 

Render Cloud Tutorial - Maya job submission

 

Learn how you submit your render cloud job from within your Maya software. You are shown the functions of the Farminizer Plugin and the ControlCenter, which both make the rendering process very easy and fast. You will see that it only takes a few clicks to get your project rendered at our render farm.


 

Render Cloud Tutorial - Cinema 4D job submission

 

Don't know where to find the RebusFarm plugin in your Cinema 4D software? This video shows you step by step where to find the RebusFarm plugin in your 3D software and how to submit your job to the render cloud. It also shows you which further functions the plugin has to make the rendering process as easy as possible. Furthermore, you will see what options you have to manage and preview your jobs in the ControlCenter.


 

Render Cloud Tutorial - Blender job submission

 

This short tutorial shows you how to submit your render job from within your Blender software. It explains the smart check and what to do when you get errors or warnings, how to upload a job to the farm, find it in the ControlCenter to manage it and where to find the output once the rendering process is completed.


 

Render Cloud Tutorial - Maxwell (& Indigo) job submission

In this video, you are shown how to get a Maxwell job ready to submit it to the render cloud. It guides you through the settings you have to make before you can send your job, where you find the job in your ControlCenter and where you find the final output.



Render Cloud Tutorial - SketchUp job submission

This tutorial shows you via text and images how you download the RebusFarm software, what plugins you need to install before you can start rendering, how you find the RebusFarm Farminizer in your 3D software SketchUp and how to send your job to the render cloud.



Render Cloud Tutorial - Rhino job submission

In this short tutorial, you will see how to download the RebusFarm software and what plugins you need to set up before you can start with the rendering process. It also shows you where to find the Rebus Farminizer in your 3D software Rhino and how to submit your job to the render cloud.



Blender Render Farm

How much does Blender cloud rendering cost compared to local rendering?

Cloud rendering on RebusFarm is billed per render hour (OBh for GPU or GHz-hour for CPU), so you only pay for the time you actually use the render farm. Local rendering requires a significant upfront investment in hardware, plus ongoing electricity, cooling, and maintenance costs. For occasional or burst workloads, cloud rendering is more cost-efficient, while the expensive local hardware and maintenance investments may only be worth it for non-stop, long-term rendering.

Which Blender versions, render engines, and add-ons does RebusFarm support?

RebusFarm supports all official stable and LTS Blender releases used in production at the time of rendering. Cycles rendering is supported on both CPU and GPU, and the standard Blender engine is also available. Blender add-ons that are already installed on the farm will work automatically. If you need an additional add-on, simply contact our support team, and they'll check whether it can be installed for you.

How fast is RebusFarm's Blender render farm vs. local rendering?

RebusFarm is significantly faster than local rendering by splitting the project frames across many render nodes in parallel. What takes many hours or days on a single workstation is completed in a fraction of that time on the farm. Actual speed depends on scene complexity, render settings, and current farm load.

How to optimize Blender scenes for render farm submission?

Pack all textures and assets into the Blender file, use relative paths, and remove unused or invisible objects. Bake simulations, caches, and time-dependent Geometry Nodes where required, and avoid unnecessary modifiers or excessive geometry. Always test the scene locally with the same Blender version and render settings before uploading.

What if my Blender render fails or produces different results than locally?

Most issues are caused by missing assets, version mismatches, or unsupported add-on behavior. Check render logs, confirm the Blender version matches your local setup, and ensure that all external data is properly packed. If the issue persists, the RebusFarm support can help diagnose and resolve compatibility or setup problems.

Can I use experimental Blender features like Geometry Nodes fields or Cycles-X features?

Stable Geometry Nodes features are supported when they behave deterministically, and any required caches are baked before submission. Experimental features from alpha or beta Blender versions are not recommended for production rendering and may not be supported. For reliable results, use stable or LTS Blender releases and production-ready features only.