Rebusfarm Newsticker Latest
The Ultimate Render Deal of the Year: We double your RenderPoints! +++ 100% Free RenderPoints on top of one purchase of up to 500 RenderPoints with the code: doubleup +++ November 20th - 27th +++ Check our blog for details +++

The Making of 'Ancient Hill' by VisEngine

Wednesday, February 9th, 2022 by VisEngine

VisEngine - Ancient Hill

We all know that making beautiful projects in short amounts of time can be a challenge. VisEngine talks to us about how they achieved such impeccable quality of visualization in a limited time. Proving that amazing detail in lighting and materials can be fastly done, VisEngine gives us the most important steps on how they did 'Ancient Hill'.

Let's dive deep into the process of this beautiful and versatile space.

VisEngine

Hello everyone! We are VisEngine Digital Solutions. For more than 10 years, we have been making it possible for people around the world to literally see their dreams with the help of computer graphics. Therefore, we are pleased to present one of our projects - Ancient Hill to all who are interested in 3D visualization. We hope you enjoy it as much as we do.

 ancient hillVariation of Ancient Hill.

Ancient Hill is a commercial project commissioned by an interior design studio. Our task was to visualize the interior design of the villa, as accurately and photorealistic as possible to convey the ideas of the designer. and, of course, to meet the deadlines, because the project was (as always :)) urgent. 

Lighting

In accordance with the terms of reference, we decided that the best option for this project would be to use a lighting scheme that will be quite neutral in visual perception. This would give a good feeling of space and versatility, as well as harmoniously and accurately convey color design solutions. The settings are described below:

Lighting scheme Corona Sky + Corona Sun.

We added HDRI only to simulate the sky

 ancient hill - lighting

 ancient hillSettings Corona Sky + Corona Sun

Also, to achieve a neutral effect in the lighting, it was necessary to achieve the softness of the shadows on the renders. The larger the diameter of the Corona Sun, the softer the shadows, which adds realism and helps to simulate the light in a slightly cloudy sky.

This is the HDRI that we used.

 ancient hill hdriHDRI used to achieve the lighting desired effect.

 ancient hill gray

 ancient hill bedroom

 ancient hill bedroom

A good picture requires an individual approach. Therefore, for each angle, we individually adjusted the light, choosing options that would be most suitable in each case. For each image, the sun is set exactly so that the picture looks artistic and, at the same time, natural. This helps to more accurately control the direction of the incident light from the window and to achieve the volume and micro-contrast of objects at each angle.

We implemented the slight DOF effect through the Corona camera settings.

 ancient hill dofDOF effect with Corona Renderer.

To provide realism and get a soft bokeh, we additionally used a gradient map as in the screenshot:

 ancient hill gradient mapGradient map.

Materials

Because we had a limited amount of time to complete the task, simplified methods of materials creation were used to optimize the process. This reduced the time for image development but did not lose the desired photorealism in the end.

For example, as in the case of these pillows material:

 ancient hill pillow materialPillow material settings.

 ancient hill dof

We used a falloff card to adjust the color of the texture and soften the fabric.

 ancient hill composite

Also, we mixed colors with texture through the Composite card.

 ancient hill volumeAdding volume to the fabric texture via the Corona Norma map with selected values.

Below there are the settings for some more materials.

 ancient hill materialsDevelopment drawing for correct texture overlay.

 ancient hill bumpSettings for vase material.

The material of the vase is also quite simple. The important point is a small bump and displacement with a qualitative texture to give volume to the pattern.

 ancient hill materials

 ancient hill materials

 ancient hill materials

Post-Production 

Ideas that had not been implemented during the development of the rendering, were finalized in post-processing. In general, we tried to get a good result directly at the rendering stage, to make only a minor correction in Photoshop and add a few final touches to enhance photorealism.

Typical Render Elements that we use in post-production.

 ancient hill post-production

The use of Render Elements for post-processing gives extra volume and photorealism to the image.

For maximum color harmony and 100% compliance with the materials, we used CMasking_ID for fine adjustment of the color, contrast, and saturation of each item.

 ancient hill post-productionColor settings

In the end, we received bright images, which met all the requirements of the customer in terms of design, as well as were highly appreciated by colleagues, which is even more pleasing. And given the short deadlines for the task fulfillment, we can safely say that we are also satisfied with the result.

 ancient hill render

 ancient hill render

 ancient hill render

 ancient hill render

Thank you, VisEngine team, for sharing your beautiful work and your process with our Rebus community. Check out more of their work on their different channels:

Instagram

Behance

LinkedIn

YouTube

Website


Want to share your work with our community too?

Contact us at This email address is being protected from spambots. You need JavaScript enabled to view it.and tell us about your favorite project.


>> Read more articles on our blog

 

Get started with your own renderings