Render Farm Blog
Welcome to our Render Farm Blog! Join us as we dive into the world of 3D, covering industry insights, in-depth making-of stories, expert tips, special offers and our exclusive RebusArt Features. Stay inspired and push the boundaries of rendering with us!
Ray Harryhausen
Wednesday, May 22th, 2013 by Margarete Kitel
A pioneer in the field of animation and special effects recently passed away with 92 years. He was an important person for the Science Fiction development.
The film King Kong that he saw with 13 years inspired and fascinated him. The special effects in the film that were made by Willis O'Brian captivated him. He started to create his own figurines and practiced the stop-motion technique at a young age. He got in touch with Willis O'Brian who tought him.
Willis O'Brian employed Ray Harryhausen as his assistant for the production of Mighty Joe Young. He studied gorillas at the zoo to make the movements look more realistic. Willis O'Brian employed Ray Harryhausen as his assistant for the production of Mighty Joe Young. He studied gorillas at the zoo to make the movements look more realistic. In the course of time he optimized the stop-motion technique and collaborated on a lot of famous film productions.
His creatures in popular films like “The 7th Voyage of Sinbad”, “Clash of the Titans“ or „Jason and the Argonauts“ have inspired a lot of famous directors and special effect artists, and still do. In contrast to today's computer animation technique, Ray Harryhausen worked with small movable figurines and brought them to life with stop-motion technique.
You can read more about the technique and biography of the VFX and animation artist on the official website:
http://www.rayharryhausen.com/index.php
Ray Harryhausens career in pictures:
Tim Burton, a famous film director meets Ray Harryhausen. They are talking about the career of Ray Harryhausen, the animation technique and his impressions:
3ds Max 2014
Monday, May 20th, 2013 by Margarete Kitel
Autodesk recently released its latest version of 3ds Max that comes with a couple of great new features that offer new opportunities for creating 3D scenes.
Apart from the improved viewport system the improvements include an advanced Particle Flow System that helps to create more complex and realistic particle simulations with a simple operation in less time.
The Perspective Match Tool simplifies combining a 2d photograph with 3d objects. You can easily set up the camera views in your scene to match the perspective of the background.
A great feature is the Populate crowd animation. This tool provides you with the opportunity to bring your 3D scene to life. You can easily create crowds in background situations, that are moving along a path or are situated in idle areas.
Another neat feature is using vector graphics for maps on materials. This guarantees a high quality of the textures no matter how much the object is zoomed in. It is possible to create textures that change over time with the PDF support that includes animated page transitions.
For more information of the new features in 3ds Max 2014 you can check out the Autodesk website:
http://area.autodesk.com/2014unfold/products/3dsmax.html#whats-new
WE PROMOTE YOU
Thursday, May 2th, 2013 by Margarete Kitel
RebusFarm is searching for a 3D artist whose work we will promote on the RebusFarm websites and newsletter for a whole month. You can participate easily: Just visit our facebook page, upload one of your self-made 3D images and send us your email address as personal message. We'll choose the best image and will contact the winner.
The promotion will run for 5 months and each month we will choose another winner.
The first deadline is May 26th.
Take your chance and promote yourself on RebusFarm!
Show us your desk
Tuesday, April 9th. 2013 by Margarete Kitel
The „Show us your desk“ contest on facebook is over. We received lots of interesting pictures of your desks which made the decision to choose the winner not easy.
Now we present you the three winners, who have the most peculiar desks:
Third Place
The third place goes to Matteo Curzi, who has a really extraordinary workplace, but have a look yourself! He receives 200 Renderpoints that he can use on RebusFarm.
Second Place
Second place goes to Pedro Conti. This is the second time that he won in one of our contests. He is the winner of our last "Rebusfarm Open 3D Award" contest in the category Shortfilm. His prize for the second place in the "Show us your desk" competition is 500 Renderpoints.
First Place
And finally the first place goes to Varjan Yurtgulu, it looks like somebody is working hard on this place!
His prize: 1000 Renderpoints
Congratulations to our winners and thanks to all participants!
RebusFarm Open 3D Award Winners 2014
Friday, January 10th, 2014 by Margarete Kitel
The RebusFarm Open 3D Award '14 is over. Thanks to all of the participants for being part of this great competition.
Congratulations to all our winners!
Here we present to you the winners of each category:
Architecture Still
Jury Winner:
Community Winner:
Architecture Animation
Jury Winner: Valentin Ayrault
Community Winner: Alberto Germá Yerga
Shortfilm
Jury Winner: Vahid Barzegar
Community Winner: Fedor Nabokov
Product/Image Animation
Jury Winner: Marcel Vrieswijk
Community Winner: Dieter Magallan
Product/Image Still
Jury Winner:
Community Winner:
Open 3D Award Winners EN
Wednesday, December 12th, 2012 by Margarete Kitel
The Rebusfarm Open 3D Award is now closed. Thanks to all for the great participation!
Here we present you the winners of each category:
Architecture Still
Jury winner:
Community winner:
Architecture Animation
Jury winner:
Community winner:
Shortfilm
Jury winner:
Community winner:
Product/Image Animation
Jury winner:
Community winner:
Product/Image Still
Jury winner:
Community winner:
Congratulations to our winners!
Open 3D Award EN
Monday, October 1th, 2012 by Margarete Kitel
RebusFarm is organizing the Open 3D Award 2013! You can win “jury-prizes” and “community-prizes” in 5 different categories . We will choose the jury-prize winners in each category together with our sponsors. But also the community has the opportunity to vote for his favorite by awarding stars. In each category the community chooses a winner who will receive a “community-prize”.
The main category is the short film. The winner of the “jury-prize” in this category receives a lifetime Maxwell Render License.
Here are the categories:
Architecture Still
Architecture Animation
Products/Image Still
Products/Image Animation
Shortfilm Animation
We are looking forward to seeing your 3D work!
Cinebench: Measure your CPU performance for 3D Rendering
Thursday, 14 June 2012 by Nicole HoltIn the ever-evolving landscape of digital content creation, the performance of your CPU plays a crucial role. In a world dominated by visual effects and 3D animations, it's essential to consider the tools and benchmarks that can help you assess and optimize your computer's processing power.
Rendered at RebusFarm: RUIN Short Film
Monday, March 19th, 2012 by Ralph Huchtemann
RUIN has been 100% rendered at RebusFarm in 2012 by Los Angeles-based Oddball Animation studio, with most of the modeling and animation done by Wes Ball.
Rendering and Modelling: modo
Animation: Lightwave
http://www.conceptruin.com
FUNK BLASTER is a music video of KOAN Sound, a British dubstep group, directed by Los Angeles-based artist and filmmaker Scott Pagano.
Software: Maya and V-Ray