The industry-leading Rebus Farminizer Plugin self-installs into your Autodesk Maya software. The very intuitive and easy-to-use plugin embeds in Maya as a shelf and in the menu. The Farminizer checks all render settings and uploads the render job to the Maya Render Farm to render it with our extremely fast CPU or GPU machines. With your registration, you will get a $ 27.19 free trial to test the service. If you have further questions, our support team is 24/7 available for you.
Maya Render Farm Software
Supported Releases of Maya
Supported Render Engines
- Maxwell 188.8.131.52, 184.108.40.206, 220.127.116.11, 18.104.22.168
- Mental Ray
- Redshift 2.0, 2.5, 2.6, 3.0, 3.5
- V-Ray 5
- V-Ray Advanced 3.x
- V-Ray Next 4.x
- V-Ray 5.x
- Fume FX
- Vray Pattern for Maya
- Vray Scatter for Maya
Specific features of the Rebus Render Farm for Maya
- Maya versions 2014-2024
- V-Ray Multiversion
- Distributed Rendering
- Software directly integrated into Maya for Windows and Mac
- Reference scenes supported
- One-click fully automatic asset repath for export
- Redshift Multiversion
- Octane Render support
- 3rd party plugins supported
- Easy one-click submission
- Full support of your own render settings
- All image formats supported
- Render layers supported
- Automated download into your configured destination folder
Featured projects of RebusFarm with Maya
Animated music video | 'In My Heart' | Pedro Conti
MAYA | V-RAY | 3DS MAX | SUBSTANCE PAINTER | PHOENIX FD | MULTISCATTER
The well-known and passionate CG artist Pedro Conti took advantage of the massive render power of our Maya Render Farm to render his music video 'In My Heart' by musician Ron Artis II. The whole project took them about three and a half months and it went very smooth.
Virtual Creatures with Maya | Massimo Righi
MAYA | MUDBOX | ZBRUSH | PHOTOSHOP
Massimo Righi is an Italian artist, living in Thailand, who is specialized in the creation of virtual creatures. His work is an example of render intensive assets that demand the massive render power of our Maya Cloud Rendering Service.
Render Farm Video Tutorials for rendering with Maya
How to use Maya with RebusFarm
How to use Autodesk's software Maya with our render farm? In this video tutorial, you will learn everything you need to know to easily and quickly render your Maya job at RebusFarm. The RebusFarm Software is directly integrated into Maya, which eases the usage. Before you send the job to the farm, our strong recommendation is to use our integrated Render Cost Estimation to calculate your costs based on a few test frames. You should also use our QuickCheck to see if your job can be sent to the online render service without any problems. As soon as the job is uploaded, the render process starts automatically. You are in full control the whole time and have an overview of your Maya render jobs in our ControlCenter. Check our tutorial to see how easy it is to render and download your render jobs at RebusFarm. Register and benefit from our 25 RenderPoints free trial. Happy Rendering!
Tutorial: Maya & Redshift - Job Submission
This video shows you how simple it is to submit a Redshift with Maya render job to the RebusFarm Render Service.
Tips: Maya & Redshift - Proxies and MASH
This video shows you what to look for when working with Redshift, RS-Proxies, Maya, and MASH while rendering at the RebusFarm Render Service.
Tutorial: Maya & V-Ray - Job Submission
This video shows you how simple it is to submit a V-Ray with Maya render job to the Rebus Render Farm.
Tips: Maya & Octane - Render Layers
In this video tutorial, we show you what you have to do to render an Octane with Maya project in the RebusFarm Render Cloud.
Tutorial: Maya & Arnold - Job Submission with multilayer EXR
This video shows you how easy you can render a scene with Arnold and Maya in the RebusFarm Render Service.
TIPS: Maya & Redshift - Job Submission with Multilayer EXR
This video shows you the steps to submit your job with mulilayer EXR to RebusFarm.
TIPS: Maya & Arnold - Rendering with transparencies
In this video, we show you how you render with Maya and Arnold when you use transparencies in your rendering.