Render Farm News

In our news section, we inform you about all specials, updates, patches and fixes on the Rebus Render Farm, as well as important news in the 3D community, like new tools, software, tricks, events and 3D film releases.

If you only want to check the news of one category, click the icon below and find all your news in one place.

RebusFarm News 3D Community News 3D Film News
RebusFarm News 3D Community News 3D Film News

V-Ray Single-Frame

11.03.2009 V-Ray Single-Frame Rendering

REBUSfarm supports now the Single-Frame Rendering of 3D Studio MAX with V-Ray. Your stillimage will be rendered with 800 cores. Our systems allows a pre-calculation of the GI solution and supports Render Elements.

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REBUSfarm goes 2500 GHz

August 1st 2008: REBUSfarm reaches a total capacity of 2500GHz

REBUSfarm quadruples its capacity within only a few months, outrunning the competition. Aside from their up-to-date and homogeneous configuration, it is worth mentioning that the capacity is reached with only 182 nodes, reducing network-overhead to a minimum. The rendering-slaves carry

  • Dual XEON E5420
  • 8192 MB RAM
  • ASUS XEON mainboards
  • 500 GB HDD

and meet even the highest requirements.

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Rendering from 6.4 cent / GHzh

May 1st 2008: New pricing discounts. Rendering from 6.4 cent / GHzh

REBUSfarm introduces a new staggered discount system which offers a discount up to 60% depending on your rendering volume. Based on the number of submitted project-files this quickly leads to substantial discounts on mid- to large-sized rendering projects.

More detailed information on this can be found on our price list. Our online cost calculator already accounts for the new discount system when estimating your projects.

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e-on Software Vue

April 21st 2008: Support of the complete e-on Software Vue 6 portfolio

Rebusfarm announces support of the complete e-on Software portfolio. This includes the stand-alone solution Vue 6 Infinite and the integrated solution Vue 6 xStream for 3D Studio MAX, Cinema 4D and Lightwave. Furthermore all contents of the Cornucopia3D database are accesible.

This provides the user with a complete toolset to create high-quality, natural 3D environments.

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e-on Software Vue

April 21st 2008: Support of the complete e-on Software Vue 6 portfolio

Rebusfarm announces support of the complete e-on Software portfolio. This includes the stand-alone solution Vue 6 Infinite and the integrated solution Vue 6 xStream for 3D Studio MAX, Cinema 4D and Lightwave. Furthermore all contents of the Cornucopia3D database are accesible.

This provides the user with a complete toolset to create high-quality, natural 3D environments.

Read more ... 

Maxwell Render without MXS

April 17th 2008: Rendering with Maxwell Render from project files created in 3dsmax and C4D

By continuously enhancing our rendering farm software we are now able to render projects for Maxwell Render directly from the host-applications 3D Studio MAX, Cinema 4D, Softimage XSI and Maya. Lightwave support will be available soon.

What's special about this?

From now on there's no need for our customers to create an MXS-file (Maxwell Scene Format) for every single frame of animation to be rendered. Instead you can simply send us the single project file from the host-application 3D Studio MAX or Cinema 4D. Therefore the tiresome step of exporting up to thousands of files isn't necessary any more. Furthermore the size of the data-upload turns from gigabytes into megabytes. A lot of projects wouldn't be possible without this improvement.

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finalRender Stage-2 Maya

April 10th 2008: Support of finalRender, finalToon and finalShaders for Maya

As of now REBUSfarm supports the rendering-engine finalRender Stage-2, the popular raytracing- and GI-system for Autodesk Maya. The service includes finalToon and finalShaders.

Equipped with a capacity of 1200 GHz, free-of-charge consulting and project-optimization, we will help our customers to meet their deadlines at the lowest costs possible.

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fRender Stage-2 Cinema 4D

April 4th 2008: Support of finalRender, finalToon and finalShaders for Cinema4D

As of now REBUSfarm supports the rendering-engine finalRender Stage-2, the popular raytracing- and GI-system for Maxon Cinema4D. The service includes finalToon and finalShaders.

Equipped with a capacity of 1200 GHz, free-of-charge consulting and project-optimization, we will help our customers to meet their deadlines at the lowest costs possible.

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finalRender for 3dsmax

April 2nd 2008: Support of finalRender, finalToon and finalShaders for 3D Studio MAX

As of now REBUSfarm supports the rendering-engine finalRender Stage-1 R2, the popular raytracing- and GI-system for 3D Studio MAX. The service includes finalToon and finalShaders.

Equipped with a capacity of 1200 GHz, free-of-charge consulting and project-optimization, we will help our customers to meet their deadlines at the lowest costs possible.

Read more ...