The Ultimate Guide To Color Space And The Advantages Of Using ACES
2024年05月22日(水) by Vasilis KoutlisAre you ready for a colorful journey into the powerful world of ACES? Read the article and learn everything you need to understand and adopt this accurate and professional workflow!
RebusArt featuring Mohammad Zafari
2024年05月15日(水) by Vasilis Koutlis
We proudly introduce Mohammad Zafari, the latest addition to the Rebus render farm family! He is a young 3D artist with little experience but a thirst for continuous learning and improving his skills. His project, the 'Dining Room' combines a simple modern design and a beautiful effort to represent a calm space.
In our interview, Mohammad describes his journey with 3D art and shares his workflow in detail.
What is cloud rendering?
2024年05月14日(火) by Nicole HoltCloud rendering is the process of calculating 3D images/animations on a render farm which is incredibly faster than rendering on a single computer system. These render farms are specialized in the calculation of computer generated images (CGI). Next to the speed, rendering on the cloud has further benefits. In this article, we'll explore the cloud rendering meaning, how it works, and why it’s becoming the go-to choice for 3D professionals.
The Making of ''Peony House'' by Anna Maria Kaminska
2024年05月08日(水) by Anna Maria Kaminska
Anna Maria Kaminska, a visual artist who focuses on creating beautiful visuals, decides to use AI tools to enhance her creativity. She believes imagination is essential, and AI can advance her creations. Enjoy this making of article for Peony House!
UDIMs - Working With High-Resolution Textures
2024年05月02日(木) by Vasilis Koutlis
In this article, we analyze UDIMs most easily and understandably. How can this texture technology be used, and how can we benefit from it?
The Making of ''FLO34'' by FFAR Studio
2024年04月24日(水) by FFAR Studio
Immerse yourself in the world of FLO34, a stunning architectural visualization project brought to life by the talented team at FFAR studio. In a captivating making-of article, they've generously shared a behind-the-scenes look at their creative process. Get ready to be enthralled by FFAR's journey, from the initial concept to the final awe-inspiring image. Enjoy!
RebusArt featuring Axel Pesotto
2024年04月17日(水) by Vasilis Koutlis
We are proud to introduce Axel Pesotto, the latest addition to the Rebus render farm family and our third featured artist of the year 2024! He is a young 3D artist with an architectural background and a thirst for continuous learning and improving his skills. His project, the 'Can Lenz', combines a modern villa design surrounded by a big garden with various vegetation.
In our interview, Axel tells his journey with 3D art, and shares interesting details about the creation of 'CanLenz'.
AI Meets 3D Art: A Blessing Or A Curse?
2024年04月03日(水) by Vasilis Koutlis
It's a fact that artificial intelligence has already entered the field of 3D art, and not only. In an article, we usually answer the question of the headline after unwrapping all our arguments. In this AI-related article, we can start the opposite way, answering directly that "Only one God knows". Let's expand on the hottest questions that struggle with our community.
The Making of ''Venetian Bacaro'' by Gabriele Simonetta
2024年04月03日(水) by Gabriele Simonetta
This article delves into the creation of a stunning architectural visualization for the Venetian Bacaro project. Buckle up for a journey into 3D scanning technology, where real-world elements were meticulously captured and transformed into digital assets to breathe life into this captivating Venetian space. Enjoy it!