Renderfarm Blog
Willkommen auf unserem Render Farm Blog! Tauche mit uns in die faszinierende Welt des 3D ein – mit spannenden Einblicken in die Branche, detaillierten Making-of-Artikeln, Profi-Tipps, attraktiven Sonderangeboten und unseren exklusiven RebusArt Features. Lass Dich inspirieren und entdecke die grenzenlosen Möglichkeiten des Renderings!
Rebus Render Farm Deal: 40% Bonus
Dienstag, 19. März 2024 by Nicole HoltSave Big while Speeding Up Your Rendering Process!
The Making of ''Aso Mansion'' by Adeoluwa Oba-Adenuga
Dienstag, 19. März 2024 by Adeoluwa Oba-Adenuga
Adeoluwa from Nigeria shows us his workflow for the commercial work of a residential building. Facade design, interior design, and rendering were the tasks to be completed. Reading this article, he hopes you can learn something new, get reminded of something you may have forgotten, get some validation about your current workflow and practices, or even gain a new perspective altogether. Enjoy it!
RebusArt featuring Ricardo Barreto
Mittwoch, 13. März 2024 by Vasilis Koutlis
We are proud to introduce Ricardo Barreto, the latest addition to the Rebus renderfarm family and our second featured artist of the year 2024! A skilled 3d generalist with a graphic design background and a thirst for continuous learning as he is currently studying architecture. His submission to our campaign, the ‘Green Loft NY,’ combines a modern interior style and a sustainable approach to interior design.
In our interview, Ricardo talks a bit about himself, his new project, and a small showcase of other works he has done in the past.
The Best Render Engines for 3ds Max: From Arnold to V-Ray
Mittwoch, 28. Februar 2024 by Vasilis Koutlis
In this article, we showcase some of the best 3ds Max render engines out there. Learn about their history and most important features, and enjoy showreels that describe their abilities. We also answer which one is the best. You know... a renderer is only as good as the artist behind it!
Cinema 4D vs. Blender: Choosing the Right 3D Software
Montag, 26. Februar 2024 by Nicole Holt3D artists across all levels and industries continuously engage in discussions surrounding the optimal 3D software to bring their creative visions to life. With the dynamic and ever-evolving landscape of digital artistry, the choice of software becomes paramount in realizing intricate designs and immersive animations. Among the most debated options are Blender and Cinema 4D, which is why we decided to conduct an in-depth examination of these two 3D softwares.
The Making of ''Mohave Valley'' by Phil Buerer
Mittwoch, 21. Februar 2024 by Phil Buerer
Open Spaces with clean lines consist of the view of Mid-Century Modern Architecture. Sometimes seen as cold and unattractive, mid-century modern designs were a byproduct of post-war optimism and reflected the USA's commitment to building a new future with modern materials such as reinforced concrete, glass, and steel for simple forms and unadorned facades. In this making-of article, Phil Buerer from Guachinarte, based in Switzerland, explains how he started creating images of mid-century modern architecture with a special focus on Palm Springs, California, after his client's request.
The Making of ''Oberon Residence'' by Ylli Kastrati
Mittwoch, 07. Februar 2024 by Ylli Kastrati
Oberon Residence is an architectural project designed by MVM Architecture and visualized by Vizualizime Arkitekture. Ylli Kastrati and Remi Ferazini worked together in their studio to present a pleasant set of architectural visualization images, and they kindly offered us the opportunity to share their workflow through this making-of-article. Enjoy the process!
RebusFarm Giveaway of 2000 RenderPoints
Donnerstag, 01. Februar 2024 by Nicole Holt
From February 1st - 14th, 2024, RebusFarm has an incredible Giveaway
of 2000 RenderPoints worth 2000 Euros!
Redshift vs. Octane: Which Enhances Cinema 4D Workflow The Best?
Mittwoch, 31. Januar 2024 by Vasilis Koutlis
Well, we're already bored! This comparison between the several well-known render engines in our market, like Redshift and Octane, is a perceptual and widespread question that found its roots more than 20-25 years ago. Do you remember something similar? "Scanline vs. Metal Ray" for the veterans and "V-Ray vs. Corona" for the newcomers? We are sure it will go this way for the following decades, even if we speak of CPU, GPU, or another possible upcoming rendering technology.