Renderfarm Blog
Willkommen auf unserem Render Farm Blog! Tauche mit uns in die faszinierende Welt des 3D ein – mit spannenden Einblicken in die Branche, detaillierten Making-of-Artikeln, Profi-Tipps, attraktiven Sonderangeboten und unseren exklusiven RebusArt Features. Lass Dich inspirieren und entdecke die grenzenlosen Möglichkeiten des Renderings!
3D Artist of the Month November 2016: Manuel Peter
Tuesday, November 1st, 2016 by N. Herget
New RebusFarm 3D Artist of the Month in November is Manuel Peter from Germany!
There can be more than just 3 dimensions to an image - this time our 3D Artist of the Month's work comes with a message.
So, take a closer look - it's not just about two chemists in their lab...
Art Wanted! Featuring: Fellipe Beckman
Monday, October 10th, 2016 by N. Herget
Fellipe Beckman submitted this fluffy companion to our “Art Wanted” campaign. He took the time to share his experiences with RebusFarm and Ephere's Ornatrix (newly also supported for Maya at RebusFarm) amongst other things. Enjoy!
3D Artist of the Month October 2016: Léandre Hounnaké
Saturday, October 1st, 2016 by N. Herget
New RebusFarm 3D Artist of the Month in October is Léandre Hounnaké from Lyon, France.
His winning image of a Southern Ground Hornbill impressed our team and the community by its stunning level of realism!
Léandre is a professional 3D artist and co-founder of CG studio PIXEL 23. He is specialized in hyper-realistic illustrations for advertising, product and architectural visualization.
Art Wanted! Featuring: Bryan Talkish
Wednesday, September 7th, 2016 by N. Herget
Over the last few weeks you might have noticed, we have the new “Art Wanted” campaign up and running!
Joining forces with our community, we want to show & share what we can achieve together, with each other at their best!
This time, we'll take Art Wanted a step further, as we'd like to introduce to you talented RebusFarm user Bryan Talkish from Already been chewed studio a little bit closer.
3D Artist of the Month September 2016: Rostislav Nikolaev
Thursday, September 1st, 2016 by N. Herget
New month – new Artist of the Month at RebusFarm! Rostislav Nikolaev from Moscow is September's lucky winner.
He originally created his winning image for the architectural rendering competition “Project Soane” earlier this year.
Given only a simplified 3D model of the building, Rostislav and his team created their version of the Bank Of England – built by Sir John Soane at the end of the 18th century – and won Best Video! Congrats!
3D Artist of the Month August 2016: Fabian Flenker
Monday, August 1st, 2016 by Nadine Obst
We're pleased to inform you about our 3D Artist of the Month August 2016, the very talented Fabian Flenker with his magical image of a girl riding a bee.
Product Manager Nicolas Chaverou about Golaem 5
Wednesday, July 27th, 2016 by Nadine Obst
RebusFarm is happy to announce that support for Golaem 5 is about to get real. And right on time, we took the chance to talk to Nicolas Chaverou, Product Manager at Golaem about their latest invention in crowd simulation.
Siggraph 2016 - Render the Possibilities
Wednesday, July 20th, 2016 by Nadine Obst
The 43rd International Conference and Exhibition on Computer Graphics & Interactive Techniques takes place 24-28 July 2016 in Anaheim, California. This year's motto chosen by SIGGRAPH, "Render the Possibilities", is a perfect match and we're very happy to be a part of this great event!
We´re looking forward to meeting you at our booth No. 370!
The fear of aging: Boris Sverlow about Gerontophobia
Monday, July 4th, 2016 by Nadine Obst
Boris Sverlow has been creating art ever since he was able to hold a pen. Born in 1986 in Antwerp, he didn't think he would become an animator when he made his first drawings. But then, in kindergarten, he saw his first animation movie and a staring turtle named just like him, left a deeper impression on little Boris. Finally, when his father borrowed a Video Hi8 camera from a friend he started to work on his first clay animations: "The camera could be set to frame by frame recording and capture the images directly onto the tape. Because editing software didn't exist back then, everything was by nature a one take." Then much later near the end of secondary school, Boris started with simple flip-book animations and continues: "Inspired by the magic of movement I made an animation for my final exam project the following year and eventually this led me to explore animation in higher education."