Блог рендер-фермы
Добро пожаловать в блог Render Farm! Присоединяйтесь к нам, поскольку мы погружаемся в мир 3D, рассказывая об особенностях индустрии, подробных историях создания, советах экспертов, специальных предложениях и наших эксклюзивных функциях RebusArt. Вдохновляйтесь и расширяйте границы рендеринга вместе с нами!
The Making of ''A Lens's Journey'' by Roy Ghaya
15.11.2014 by Roy Ghaya
While playing 'The Hunter: Call of the Wild,' Roy Ghaya, a Lebanese 3D artist, found himself wandering through the captivating autumn season, surrounded by the vibrant tapestry of nature's colors and as the real autumn season arrived, he decided to take his creative endeavors to the next level bringing a new story to life. Enjoy the article!
Animago Award & Conference 2014
Friday, October 10th, 2014 by Margarete Kitel
Meet us at animago AWARD & CONFERENCE in Berlin. The Exhibition will take place from October 16th to the 17th in the Metropolis Hall. For further information about the event go check out www.animago.com.
Visit us at our booth on the trade floor, and have fun spinning the wheel for a chance at a lot of great software prizes, Renderpoints and much more.
Check out the prizes here:
We are looking forward to meeting you!
The Making of 'PL Apartment!' by Thanh Nguyen
04.10.2014 by Thanh NguyenFocusing on beautiful and appealing lighting with a specific way of thinking while designing and rendering a space, Thanh Nguyen, a Vietnamese interior designer and 3D artist, recites the way he materializes his images. Enjoy!
RebusFarm 2.0 - ControlCenter
Wednesday, September 24th, 2014 by Margarete Kitel
The next generation development of RebusFarm is coming soon! The new RebusFarm update will make your render workflow much easier and faster. Monitoring of your renderjobs and the communication between your computer and RebusFarm will be LIVE!
RebusFarm 2.0 consists of three components:
- The well-known „Farminizer“ Plug-in for your 3d software
- The new web-based „ControlCenter“ for monitoring your jobs
- The new smart cloud-software „RebusDrop“
To make the conversion to our new system as smooth as possible for you, we will start by presenting new features and updates as they are released. Here we would like to present the ControlCenter to you, which is already implemented in RebusFarm.
The new ControlCenter is a web-based application that will soon replace the Manager Software. For a short time both systems are available for you to manage your jobs. This way you can get used to the new features provided by the ControlCenter and see the benefits in comparison to the Manager Software:
- No more installations of updates are required.
- You can access your jobs from anywhere with any device.
- The updating of your renderjob status is now LIVE!
- End-to-End encryption between your workstation and Rebus Farm Data Center.
The ControlCenter provides better opportunities to manage your jobs. Now you can edit uploaded jobs even if you are uploading a different job at the same time. The ControlCenter avoids waiting time and makes the monitoring of your jobs more comfortable. We hope you like it!
New RebusFarm App!
Wednesday, September 24th, 2014 by Margarete Kitel
The new, intuitive design provides you with easier, faster and more effective usability.
The app will now display adjustable notifications on all of the significant stages of rendering of your job. A substantially improved communication between our server and your mobile enables us to show all status reports LIVE!
You can easily get in touch with our customer support through the app via Ticket, Live-Chat or the Rebus-Hotline. The RebusFarm App now also supports the newest Windows version 8.1.
New CostCalculator!
Wednesday, September 24th, 2014 by Margarete Kitel
Recently we introduced a new CostCalculator which is based on Cinebench benchmark values. This means that we can determine your CPU performance more accurately and give you a better cost estimation for your render.
The CostCalculator will determine your CPU performance automatically. If your processor is not in the database yet you can go to “Submit Benchmark”, run Cinebench on your computer and submit your Cinebench score together with a screenshot of the result. After the score has been checked by an admin, the new benchmark will be added to the CostCalculator and you will get a credit voucher of 10 Renderpoints added to your account.
A brand new feature is the integration of the CostCalculator in the Farminizer plugin, so you can now calculate your render costs in your 3D application before you export your render job. This makes it faster and easier to estimate your renderjob and avoids annoying and time-consuming steps.
Animation Movie - The Mega Plush II
Friday, August 8th, 2014 by Margarete Kitel
Do you think that fluffy plush animals and pure action don't fit together? This short animation movie „The Mega Plush II“ will show you the opposite.
The second episode of the action animation short movie, created by Matt Burniston, a 3D & motion graphics freelancer from New York, came out recently. Between client work he is working his passion project, on The Mega Plush.
Matt Burniston comments: „ ...The Mega Plush. A series of short films/webisodes about a group of four plush toy vigilantes, who are struggling against the uprising of the SOC (Society of Chimps) army. Good vs evil. Bear vs sock monkey. And asking the question, "who has the stuffing to survive?" I have completed two of the four episodes, and so far they have been a big hit...“
With this extraordinary movie idea he won two Vimeo staff picks and a nomination for 3D world Magazine's CG Animated Short of the Year. We asked Matt some questions to find out more about the technical creation process and of course of finding the idea for this Plush action.
How did the idea arise for this movie and the passion behind it?
„The Mega Plush story started around 6 years ago, when a friend came to me with some sketches of the characters, a plush bear in a mid-air action shot, holding two big guns. As soon as I saw them I was hooked, and knew it would make an awesome 3D animation."
"Ever since then I have been working on some capacity on the project. I've always dreamed of making a short film and I thought this might be the perfect time to chase that dream. So over the last few years I have been developing back stories for the characters along with the crazy little world they all live in. One of my biggest goals was to try and merge these two quite opposite ideas... Plush toys & violent action movie, I felt like it was something that I hadn't seen before and would be fun, not only for me to make but for people to watch.„
How many frames have you had to render and how long was the render time?
„The second episode of The Mega Plush came out to around 7500 frames, which I'd say about 90% of which was rendered on the Rebus Render Farms.” “I'm not sure on the exact render times, but setting up all the shots and getting them all rendered took about 2 solid weeks, then a few days of tweaks and re-renders after that. Compared to the first episode which i rendered in my home studio, which took around 2-3 months, I saved a lot of time using RebusFarm this time around.“
How long did it take to create The Mega Plush? The Story is elaborately narrated, definitely a lot of work for one person.
„It took me about 6 months to complete the fist episode, working alone. And the second episode around 3 months, with the help of my (now) writing partner Kyle DeBoer. We have a script for the 3rd and 4th episodes, and I am now trying to assemble a small team to help me get them fully realised in a shorter amount of time, but for this we need some funding, which we are currently trying to find."
"We have plenty more stuff in the pipeline though, and encourage everyone to keep their eyes peeled for more coming from The Mega Plush.„
We will for sure keep our eyes open and hope to see more of The Mega Plush action soon!
RebusFarm meets Siggraph 2014!
Wednesday, July 9th, 2014 by Margarete Kitel
This year you can visit us at the Siggraph exhibition in Vancouver!
The exhibition takes place from August 12th to 14th in the Vancouver Convention Centre.
Visit us at booth 833 and get a 50€ voucher for FREE!
Take part in our Siggraph raffle and take your chance to win prizes to the value of approx. $16.000!
Check out the prizes here:
We are looking forward to meet you!
Quickly to Venice – Animated Video
Friday, May 30th, 2014 by Margarete Kitel
Take a look at this great 3D animation video, a project of the 3D Artists Guido Pagotto and Giovanni Grauso of the company Claim.
They used Autodesk Maya with Maxwell Render for this project. One Frame needed about 45 minutes to render on their local machine, so the 2500 frames of this project would have taken approx. 78 days to get rendered locally. Due to the use of RebusFarm it was rendered within one day.
Giovanni and Guido created this video for a new transport service in Italy, which provides transport to Venice. It's a lovely, good mood video with an extraordinary look, that invites you to escape briefly from daily like. Take a look and enjoy!