Блог рендер-фермы

Добро пожаловать в блог Render Farm! Присоединяйтесь к нам, поскольку мы погружаемся в мир 3D, рассказывая об особенностях индустрии, подробных историях создания, советах экспертов, специальных предложениях и наших эксклюзивных функциях RebusArt. Вдохновляйтесь и расширяйте границы рендеринга вместе с нами!

AWS vs Paperspace vs RunPod: Which Cloud GPU Is Really Worth It For 3D Rendering?

11.12.2025 by Vasilis Koutlis

AWS vs Paperspace vs RunPod: Which Cloud GPU Is Really Worth It For 3D Rendering?

Cloud GPUs promise power on demand, but which platform actually gives 3D artists the best performance for their money? In our new RebusFarm guide, we analyze and compare AWS, Paperspace, and RunPod to uncover which cloud solution is actually worth it for rendering. Read our post and stay informed!

Подробнее... 

The Making of "Bushido Code" by Wong Luis

04.12.2025 by Wong Luis

The Making of "Bushido Code" by Wong Luis

More than just technical proficiency is needed to capture the spirit of a bygone era in 3D art; sensitivity, cultural awareness, and a profound regard for narrative are all necessary. In this making-of article, Wong Luis, a Mexican architect and CGI artist, transports us to Edo-period Japan, where customs and ambiance blend to create a captivating homage to samurai culture. Luis skillfully combines historical research, careful lighting, and artistic composition to immerse us in a world of honor and tranquility, drawing inspiration from the computer game for honor and the critically renowned television series Shogun. Let's explore the development of this captivating project from idea to finished rendering!

Подробнее... 

Where Is The Art Of 3D Visualization Heading In 2026?

27.11.2025 by Vasilis Koutlis

Where Is The Art Of 3D Visualization Heading In 2026?

The year 2026 is coming and the 3D visualization industry is seeing a wave of uncertainty as a result. An ever-evolving network of artificial intelligence technologies that can generate, refine, and even reimagine our ideas is now standing in front of what was previously a craft of patience, accuracy, and storytelling. Join us as we uncover, through the words of the community itself, how our art may transform in the years ahead!

Подробнее... 

AI Denoising Guide: NVIDIA OptiX, Intel OIDN, and Corona Denoiser for Architects and 3D Artists

25.11.2025 by Vasilis Koutlis

AI Denoising Guide: NVIDIA OptiX, Intel OIDN, and Corona Denoiser for Architects and 3D Artists

In this extensive guide, we'll examine NVIDIA OptiX, Intel Open Image Denoise (OIDN), and Corona Denoiser, which are three of the most potent denoising technologies on the market today. To get quicker, cleaner, and more consistent outcomes, you'll discover how they operate, when to utilize them, and how to incorporate them into your workflow!

Подробнее... 

Cyber Week 2025

24.11.2025 by Nicole Holt

RebusFarm Cyber Week Deal 2025 - Get 100% on Top

RebusFarm Cyber Week 2025!

Подробнее... 

RebusArt featuring Shahin Alizadeh

20.11.2025 by Vasilis Koutlis

Shahin Alizadeh, 'Interior Bedroom' Architectural visualization

Welcome to this RebusArt Feature, spotlighting the talented Shahin Alizadeh, a 3D artist and architectural visualizer with nearly a decade of professional experience. Known for his meticulous attention to detail and his mastery of tools like 3ds Max and Corona Renderer, Shahin brings architecture to life through light, composition, and atmosphere. His dedication to perfection and strategic workflow transforms every project into a refined visual story. Join us as we explore his creative philosophy, technical process, and the inspiration behind his project "Interior Bedroom".

Подробнее... 

How To Optimize Large-Scale 3D Scenes for Faster Rendering (Cities, Forests, Worlds)

13.11.2025 by Vasilis Koutlis

How To Optimize Large-Scale 3D Scenes for Faster Rendering (Cities, Forests, Worlds)

Performance is a constant problem when creating large digital worlds, whether they be open-world environments, extensive forests, or congested cities. Memory, draw calls, texture streaming, and polygon counts are all strained during large-scale rendering. For both offline and real-time renderers to generate quick, reliable outputs, efficiency and detail must be balanced. We'll dissect twelve tried-and-true methods in this article to maximize large 3D sceneries without sacrificing visual fidelity. Read the article and learn more about these handy tips!

Подробнее... 

The Making of "Frameless" by Gamal Mohamed

05.11.2025 by Gamal Mohamed

The Making of "Frameless" by Gamal Mohamed

Blending cultural heritage with modern design sensibilities, CGI artist Gamal Mohamed invites us into the creative journey behind Frameless, an 80m² art gallery in the heart of Zamalek, Cairo. Conceived as both a showcase and a social hub, the project highlights how thoughtful visualization can capture not only architectural function but also atmosphere and narrative. Through precise modeling, texturing, and a good approach to composition, Gamal transforms a simple gallery layout into a vibrant space of dialogue and creativity. In this making-of feature, he takes us step by step through the process of bringing Frameless to life!

Подробнее... 

Forester For C4D: Features, Packs & Render Options

30.10.2025 by Vasilis Koutlis

Forester For C4D: Features, Packs & Render Options

One of the most difficult artistic and technical tasks for 3D artists has always been creating realistic, natural environments in Cinema 4D. For anyone who needs to add procedural flora, rocks, and other natural aspects to outdoor scenes without taxing their system, 3DQuakers' Forester plugin has become a vital tool. Read the article and learn more about this handful tool!

Подробнее...