RebusFarm's 3D Artist of the Year 2019!
Thank you so much to our wonderful jury, who faced the very hard task to find a winner amongst all our 3D Artist of the Month winners from 2019. All works are astonishing, but one of them had to be chosen. Our 3D Artist of the Year 2019 is Angela Rico! Congratulations!
We want to thank all participants of our 3D Artist of the Month contest very much and an even bigger thank you goes to our twelve winners of 2019! We enjoyed all twelve interviews so very much and loved to hear about your passion, goals and all your unique ways of starting in the cg industry. We are so happy to have all of you! Keep up the awesome work and we are looking forward to stunning entries for the 3D Artist of the Month competition in 2020. All new submissions will be published in our gallery on January 2nd.
The winner receives 500 RenderPoints worth 500 Euro to explore our massive computing power of thousands of CPUs and GPUs through the cloud.
The winner will be our exclusive jury member for the 3D Artist of the Year 2020 election!
The winning picture will be featured on the back cover of the 3D World magazine!
The winner will receive a V-Ray annual license. Sponsored by our partner ChaosGroup!
"There’s always been a strong mutual influence between my professional and personal work. In the end, the accumulated experience and skills benefit me as an individual regardless of the circumstances."
"Our biggest inspiration stems from observing our surroundings – at a concert hall, on the street, in nature, and most importantly, while traveling. We don’t really have a specific philosophy, but we approach every project looking for a challenge and trying to learn something new."
"I really care about teaching, because I see it as a way to help people who share my passion become better. It is a really humbling practice as well, and I learn a lot from it as well."
"For one of the central pieces of my demo reel, I wanted to do a piece that was highly realistic. I was looking for an opportunity to really push my skills. Eventually, I found inspiration in Jimmy Nelson’s extraordinary book ‘Before They Pass Away’."
"To me, the artistic component is the most important part of my job, which is why I prefer clients and projects that are on the same wave- length, creatively speaking."
"Kasey and Mac have a cool relationship! They’re friends and partners and though Kasey takes center stage, she heavily relies on Mac to get her out of trouble. She’s quick to jump into crazy fights, run after the scariest of thugs only because she knows her A.I. friend is monitoring and analyzing her every move, ready to alert her of any danger."
"For the ‘Kangrinboqe Warrior’, I was looking for a character that would allow me to evolve a wide range of not only skills, but distinct materials and different techniques as well. Organic and hard surface modeling, texturing, grooming, lighting and rendering – it’s all there in the original concept art."
"I draw inspiration from all forms of arts in general, from music to design and photography. I am very fond of the latter and like to take photos myself, which often end up as my main references when it comes to modelling and texturing."
"Architectural visualization is a virtual language designers can draw on to express their ideas. A person lacking the necessary vocabulary is always at risk of failing to effectively communicate their creative vision to others."
"The composition of the image was conceived as a photo made by travelers who came to the shaman. The figures in the background are arranged in such a way as to create the planarity and depth of the image."
“I wanted the character to blend in with the photorealistic environment I was aiming for. The more serious look suits the scene and also resonates well with the accessories. I wanted to create a somewhat supernatural mood, bordering on creepy."
“The entire house was to be designed in a “luxurious, Mediterranean style". It was an interesting and unique challenge, because everything we built in CGI, will be provided by local suppliers and used in the actual construction!"
We're very happy to introduce to you our high-class RebusFarm 3D Artist of the Year 2019 jury! With their expertise in the 3D industry, they will take a close look at all our winners and elect the winner of the year, who will be announced on December 27th, 2019.
Manny Fragelus is founder and program director of CGMA and CGWorkshops. Besides leading the academic direction for both schools Manny is also the host of the popular webinar series "Industry Sessions". This series gives participants the opportunity to interact directly with some of the best artists in the industry, ranging from the entire character art team from Naughty Dog to a panel with some of the best FX artists from Blizzard, MPC and ILM. Manny has over 17 years of experience working in the games, films and animation industry. His recent job was modeling lead at Dreamworks Feature Animation for the last 11 years.
Jeff Mottle is the founder of CGarchitect Digital Media Corporation, the leading online magazine and user community for architectural visualization professionals. He also co-founded the CGschool, that caters exclusively to architectural visualization professionals. Having worked in the industry since 1996, Jeff has been involved in developing and speaking at conferences around the world. He is immersed in many areas of the industry and actively pursues initiatives that help promote the growth of the field, including CGarchitect's yearly Architectural Visualization competition and 3D Awards.
Ralph, who originally completed a degree in mechanical engineering at RWTH Aachen, started in the 3D business in 1995 by founding the 3D animation company RebusMedia and working as a successful 3D artist. During that time he produced hundreds of animations and visualizations for B2B communication and commercials. About ten years later Ralph founded RebusFarm to solve the problem of lacking computer power that 3D artists are experiencing in general. He started with a clear vision of how to approach the issue.
Designer & 3D Photographer
The instigator of both xDream3D and VWArtclub was born in Athens, in 1979. He studied furniture design and decoration. He began his occupation with 3D art in 2002 and in 2007 the idea of xDream3D was born. He managed to acquire partners from all over the world and various collaborators trust him with their ideas as he rewards them with his detailed designs. Not a moment goes by without him thinking of a beautiful image, thus he is never concerned with time but only with the design’s quality.
VP Production and Delivery, Chaos Group
Rusko Ruskov is an industry renowned expert on 3D visualization with over 10 years of professional experience in rendering, movie and broadcast media VFX, automotive, product and character design. He leads Chaos Group’s 3D visualization team and is responsible for the product’s performance excellence of V-Ray since its early days. 3D artist with great passion for innovative technologies that blur the line between reality and art, Rusko has been a guest speaker at industry conferences such as Siggraph, Siggraph Asia, FMX, Animago, CG Event, and has juried at many rigorous and renowned CG competitions.
Sales Engineer Team Lead, Chaos Group
Lyudmil Vanev is a CG professional with more than 10 years’ experience in everything CG, working on projects in architectural visualization, animation and visual effects. Lyudmil joined the Chaos Group CG team in 2014, after working as a CG specialist and compositor at some of the biggest VFX studios in Bulgaria. Several years and tens of thousands of air miles later, he's established and leading the Sales Engineer Team - a specialist outfit where he’s focused on helping companies and professionals get the best out of V-Ray rendering engine.