Render Farm Actualités

Dans notre section Actualités, nous vous informons de toutes les nouveautés, mises à jour, correctifs et corrections sur la ferme de rendu Rebus, ainsi que des nouvelles importantes dans la communauté 3D, comme les nouveaux outils, logiciels, astuces, événements et sorties de films 3D.

Si vous ne souhaitez consulter que les actualités d'une seule catégorie, cliquez sur l'icône ci-dessous et retrouvez toutes vos actualités en un seul endroit.

RebusFarm News 3D Community News 3D Film News
RebusFarm News 3D Community News 3D Film News

Cost Calculator: New Video Tutorial online!

July 13th 2015: New Cost Calculator Video Tutorial online

Some of you guys wanted to know how exactly our Cost Calculator works. So, we´ve decided to upload a new video tutorial to ease the handling.

Check it out on: Video Tutorials

 

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RailClone Pro 2.5

June 29th 2015: RebusFarm supports RailClone Pro 2.5


RebusFarm now supports RailClone Pro 2.5 for 3ds Max. As always our older versions remain available.

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Forest Pack 4.4

June 29th 2015: Update of iToo Forest Pack to version 4.4

RebusFarm now supports Forest Pack 4.4. of iToo Software. Of course our older versions remain available.

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Corona Renderer 1.01

June 29 2015: RebusFarm now supports Corona 1.01

As of now RebusFarm supports Corona 1.01 for 3ds Max. Older versions of Corona like Alpha7 are not supported!

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Maxwell Render Plug-in for 3ds Max

June 29th 2015: Maxwell Render Plug-in for 3ds Max 2016


RebusFarm now supports the Maxwell Render plug-in for 3ds Max 2016. As always our older versions remain available.

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Arnold Renderer 1.2.3.1

June 29th 2015: Rebus Render Farm now supports Arnold 1.2.3.1 for Maya

RebusFarm now supports Arnold Renderer 1.2.3.1 for Maya. Of course our older versions remain available.

Please note: Unfortunately, we don't support Arnold right now because Autodesk/Solid Angle has stopped providing us with licenses. On our Specs site you find an overview of all software we're currently supporting.

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Finally, GPU rendering is supported at RebusFarm!

June 19th 2015: As of now RebusFarm supports GPU rendering


We received a lot of requests about GPU rendering and why we don't provide this service.

Following an intensive period of development we are happy to announce that we can now provide a GPU solution consisting of 7 GeForce GTX TITAN Black GPUs. Currently we support 3ds Max with iray on our GPU hardware.

The workflow is the same as our CPU render process. You prepare your scene and do the smartcheck. If you defined iray as your Renderer, the Farminizer will ask you during the smartcheck if you want to render with CPU or GPU. After that you can send your render job to the farm as usual.

The development process is still in beta testing, but no errors have occurred during numerous tests. If you notice any problems please contact our support: Cette adresse e-mail est protégée contre les robots spammeurs. Vous devez activer le JavaScript pour la visualiser.

During the beta phase our GPU rack costs 2.70 € per hour.

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Corona Renderer for CINEMA 4D

June 1st 2015: RebusFarm now supports Corona Renderer for CINEMA 4D and progressive rendering

As of now RebusFarm supports Corona Renderer for CINEMA 4D Studio. Here you have also the possibility to use the progressive render mode where you can define render costs for your job before starting the rendering!

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X-Particles

June 1st 2015: X-Particles supported again


We are happy to inform you that as of now X-Particles is supported again! Thank you for your understanding.

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