November 14th, 2009: REBUSfarm plugged in

REBUSfarm presents a new and unique concept for integrating a render farm into the workflow of the 3D community.

The development of the REBUSfarm Farminizer Software gives the user full access to the power of the render farm inside their 3D application. The REBUSfarm Farminizer plugin checks the project inside the 3D software and makes sure that it conforms to the render farm, allowing an almost seamless connection to the render farm. Ideally, the user notices no difference between rendering locally and rendering on the render farm, except for the well-known speed advantage.

At the moment, 3DS Max and Cinema 4D for PC and MAC are supported. You can download the free REBUSfarm Farminizer Software here.

It is of course still possible to send us projects using FTP.

About REBUSfarm

REBUSfarm is a spin-off to REBUSmedia (see The company has been founded in Cologne in 2006, by André Konnopasch and Ralph Huchtemann, and leads the market in Europe. REBUSfarm aims at fulfilling the growing need of rendering power in the field of 3D-animation. REBUSfarm supports a wide range of 3D applications. This includes so-called host-applications, as well as secondary rendering applications. Furthermore REBUSfarm aims at offering the biggest possible rendering capacity at the most affordable price, while maintaining service oriented contact to the customer.

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