April 4th 2008: Support of finalRender, finalToon and finalShaders for Cinema4D
As of now REBUSfarm supports the rendering-engine finalRender Stage-2, the popular raytracing- and GI-system for Maxon Cinema4D. The service includes finalToon and finalShaders.
Equipped with a capacity of 1200 GHz, free-of-charge consulting and project-optimization, we will help our customers to meet their deadlines at the lowest costs possible.
About cebas Computer GmbH
cebas Computer GmbH, Eppelheim, is a German developer of software for 3D Studio MAX and other 3D applications. For over 19 years cebas has successfully created sofware-solutions for the 3D market and is well-known for its high-quality products, utilized in animation-studios worldwide.
In 1991, the Losch brothers and MAXON came together. After two years of development, the first version of CINEMA 4D was launched in December of 1993. This was followed in May 1994 with an upgrade to CINEMA 4D V1.5, with major improvements in rendering quality. Suddenly, CINEMA 4D was winning every possible award throughout the European market. CINEMA 4D quickly became MAXON Computer's flagship product.
REBUSfarm is a spin-off to REBUSmedia (see www.rebus-media.de). The company has been founded in Cologne in 2006, by André Konnopasch and Ralph Huchtemann, and leads the market in Europe. REBUSfarm aims at fulfilling the growing need of rendering power in the field of 3D-animation. REBUSfarm supports a wide range of 3D applications. This includes so-called host-applications, as well as secondary rendering applications. Furthermore REBUSfarm aims at offering the biggest possible rendering capacity at the most affordable price, while maintaining service oriented contact to the customer.