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RebusFarm News | 3D Community News | 3D Film News |
Archviz
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Nuno Silva - How To Make AI City Backgrounds - Step-By-Step Tutorial
TUEAMUTCE_FEBRUARY+0000RFEBRUARY_SHORTAMUTC_0C
Creating realistic city backgrounds for architectural visualizations can be time-consuming, but with AI, the process becomes significantly faster and more efficient. In this step-by-step tutorial, Nuno Silva demonstrates how to generate high-quality AI cityscapes and seamlessly integrate them into 3D renders!
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3d-kstudio - Project Manager 3.37.41 - Improved Navigation And Asset Organization
THUAMUTCE_FEBRUARY+0000RFEBRUARY_SHORTAMUTC_0C
3d-kstudio has released Project Manager version 3.37.41, introducing several enhancements aimed at improving navigation and asset organization for 3ds Max users. Take a look and give it a try!
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Mixocg - 3DS Max Tutorial Time-Lapse- Bringing The Spirit Of Adventure To Life
TUEAMUTCE_FEBRUARY+0000RFEBRUARY_SHORTAMUTC_0C
In the dynamic world of 3D visualization, artist Michael Khachaturyan, known online as 'mixocg', has unveiled a captivating time-lapse tutorial titled "Bringing the Spirit of Adventure to Life". This video offers viewers an accelerated glimpse into the intricate process of crafting a 3D scene using 3ds Max and Corona Renderer. Watch it and put some useful workflow-tips in your suitcase!
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SplineDynamics - How To Easily Controls Animated Textures With IFL Playback Manager
TUEAMUTCE_FEBRUARY+0000RFEBRUARY_SHORTAMUTC_0C
Spline Dynamics has recently unveiled the IFL Playback Manager v1.0, a free script designed to enhance the management of animated textures within Autodesk 3ds Max. Check it out, and why not add another useful tool to your "toolkit"!
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Nuno Silva - Using AI in Architecture Design For Best Result
THUAMUTCE_JANUARY+0000RJANUARY_SHORTAMUTC_0C
The world of Archviz is evolving rapidly, and with the rise of AI-powered tools, designers can now generate visuals faster and more efficiently. Nuno Silva has been integrating AI into his workflow to achieve remarkable results. Check the article and keep up to date!
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Design Connected - AI-Powered Automation To Organize The Mess
FRIAMUTCE_JANUARY+0000RJANUARY_SHORTAMUTC_0C
For digital artists, designers, and 3D professionals, keeping an ever-growing library of assets organized can feel like a real challenge. Enter Connecter 7 by Design Connected, the latest iteration of their powerful asset management software, now equipped with AI-powered automation to transform chaos into order. Watch the video presentation to stay up-to-date with powerful tools that can transform your workflow and make your creative process smoother!
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The Making of "Bagry" by Mateusz Obniski
WEDAMUTCE_JANUARY+0000RJANUARY_SHORTAMUTC_0C
Mateusz Obniski, a passionate 3D artist from Poland shares the creative process behind his recent project—a multi-family building designed by STANDart Architekci. Highlighting his focus on lighting, materials, and artistic storytelling, Mateusz offers a glimpse into the techniques and inspiration that brought this captivating scene to life. As he says: "Read the article, learn something new, or even remember something you've forgotten!"
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The Best Archviz Render Farm in 2025
TUEAMUTCE_JANUARY+0000RJANUARY_SHORTAMUTC_0CYour success as an architect or 3D artist depends on a reasonable scale of your ability to produce high-quality renderings. But because today’s 3D software is so complex, rendering can be time-consuming and it needs a great amount of resources. A good render farm can alter the situation in this case. In this article, we’ll discover the features you should be looking for and the best render farm available in 2025 for architectural visualization rendering.
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Pivot Studio - Pattern Engine 1.0 for 3ds Max
THUAMUTCE_JANUARY+0000RJANUARY_SHORTAMUTC_0C
Creating complicated and customizable 3D patterns has always been a challenging task for 3d artists. However, Pivot Studio's new scripted tool, Pattern Engine 1.0 for 3ds Max, promises to transform the process, making it more efficient and enjoyable. Watch the video and try it!
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Sightseeing Stan - Cinematic Interview Lighting From Basic To Advanced
TUEAMUTCE_JANUARY+0000RJANUARY_SHORTAMUTC_0C
Understanding lighting principles is essential when crafting 3D visualizations with a cinematic touch. Sightseeing Stan's insightful video tutorial serves as an excellent resource for learning how to achieve realistic and dynamic lighting setups. Check out this inspirational video tutorial!
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Nuno Silva - New AI Generates 3D Models in Seconds
THUAMUTCE_JANUARY+0000RJANUARY_SHORTAMUTC_0C
In the ever-evolving world of 3D art, innovation is key to staying ahead. Enter Meshi AI, a promising tool that wants to revolutionize 3D model generation. Nuno Silva recently explored the capabilities of this AI-driven platform, showcasing its potential to transform creative workflows. Check out the video step by step tutorial and stay informed!
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Paul Neale - How To Create Procedural Vines In 3DS Max
TUEAMUTCE_NOVEMBER+0000RNOVEMBER_SHORTAMUTC_1C
Creating intricate vines for your architectural visualization or animation projects can seem daunting. However, 3ds Max, with its robust set of built-in modifiers, allows artists to craft detailed procedural vines without requiring additional plugins. Check out the video tutorial and learn something new today!
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The Making of "The Painter's House" by Arash Fattahi
THUAMUTCE_NOVEMBER+0000RNOVEMBER_SHORTAMUTC_1C
Welcome to the making-of article for The Painter's House, a captivating project set amidst the tranquil landscapes of Maryland, New York. Arash Fattahi, the talented artist behind A-R STUDIO, invites you to explore his creative journey behind this unique collaboration with Urban Office Architecture.
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Nuno Silva - How To Use PromeAI For Consistent Renders
THUAMUTCE_NOVEMBER+0000RNOVEMBER_SHORTAMUTC_1C
In architectural visualization as a narrative process, the results must be consistent for an easy workflow. In this article, Nuno Silva describes PromeAI's functions concerning the coherence of the high-quality render and explains how those tools will be helpful for architects and designers.
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The Making of ''TekhnoPark'' by Georgi Aleksanyan
WEDAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1C
Welcome to the making-of article for Technopark, an exciting project in Armenia that beautifully combines modern architectural design with the natural landscape. Georgi Aleksanyan is excited to share insights from this unique collaboration with Profenergy. This article will take you behind the scenes, detailing the creative process, software tools, and techniques that brought Technopark to life.
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RebusArt featuring Wooseung Nam
WEDAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1CWelcome to our exciting interview with Woo-seung Nam, a talented 3D artist based in South Korea. With a background in mechanical engineering and a deep passion for architectural visualization, Woo-seung has transitioned into the world of CG, where he combines technical expertise with creative vision. Having refined his skills through self-learning and formal training, Woo-seung continues pushing his craft's boundaries. Join us as we explore his creative journey, workflow essentials, and the challenges he faces in his architectural projects.
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Nuno Silva - The Key To Realism in 3D
TUEAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1C
Nuno Silva, a talented 3D artist, has once again captivated the 3D visualization community with his insights into achieving unparalleled realism in 3D renders. In his recent YouTube video, Nuno shares his secrets to creating lifelike textures and details using a unique technique—3D scanning with the Creality CR Scan Raptor. An informative article to keep you informed about new possibilities that can offer you great results!
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The Making of ''Whidbey Island Farm Retreat'' by Faisal Khan
WEDAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1C
Mohammad Faisal Khan, a talented 3D artist from Bangladesh, shares the creative process behind his recent project developed as part of his professional course reflecting his dedication to improving his visualization skills. With a focus on modeling, lighting, materials, and post-production, Faisal offers a detailed walkthrough of how he brought the scene to life, using a combination of references, industry-standard software, and personal artistic insights.
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The Making of ''TDR Tower'' by Parisa Panahi
THUAMUTCE_SEPTEMBER+0000RSEPTEMBER_SHORTAMUTC_1C
Parisa Panahi has been developing and enriching her archviz experience for many years. She has a good background in the visualization and design field and, therefore integrates technicalities and creativity in her work. She has recently completed a building named the “TDR Tower,” which is an example to consider when speaking about the talents and visions of an artist. In this article, Parisa selects a concept, proceeds step by step to the final render, and explains the techniques and sources of inspiration for this stunning architectural work.
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Nuno Silva - Create Realistic Interior Design Beginners Guide
TUEAMUTCE_SEPTEMBER+0000RSEPTEMBER_SHORTAMUTC_1C
In this extensive tutorial, Nuno Silva shows techniques for creating a realistic interior design using D5 Render, from getting inspired to the final output. Check out the article as well as the video tutorial and keep learning!