Render Farm 뉴스

뉴스 섹션에서는 Rebus Render Farm의 모든 스페셜, 업데이트, 패치 및 수정 사항과 새로운 도구, 소프트웨어, 트릭, 이벤트 및 3D 영화 출시와 같은 3D 커뮤니티의 중요한 뉴스를 알려드립니다.

해당 카테고리의 뉴스만 불러오려면 해당 기호를 클릭하면 해당 카테고리의 뉴스만 나열됩니다.

RebusFarm News 3D Community News 3D Film News
RebusFarm News 3D Community News 3D Film News

SIGER STUDIO's ThinFilm, SigerNoise, ComplexFresnel and SigerScratches for 3ds Max updated

Friday, November 16th, 2018: RebusFarm Update

SIGER STUDIO's ThinFilm, SigerNoise, ComplexFresnel, SigerScratches for 3ds Max 2017 and 2018 updated.

All plugins are new on 3ds Max 2019!

Redshift 2.6.28 up and running for all Maya, 3ds Max and C4D versions

Tuesday, November 13th, 2018: RebusFarm Update

Redshift 2.6.28 up and running for all Maya, 3ds Max and C4D versions 

Corona Beta 2 for C4D now supported

Monday, November 12th, 2018: RebusFarm Update

Corona Beta 2 for C4D now supported R14-R20

V-Ray Next for Maya 15-18 now supported

Monday, November 5th, 2018: RebusFarm Update

V-Ray Next 4.04.01 for Maya 15-18 now supported.

V-Ray Next 4.02.05 for 3ds Max 14-19 now supported

Friday, November 2nd, 2018: RebusFarm Update

V-Ray Next 4.02.05 for 3ds Max 14-19 now supported.

Redshift 2.6.26 now supported

Monday, October 29th, 2018: RebusFarm Update

Redshift 2.6.26 now supported.

Anima Information

Thursday, October 25th, 2018: RebusFarm Info

Anima users please note that every time Anima releases a new version, they first release it for regular users and about 1-2 weeks later for render farms. This means that we can always support the latest version with a delay of a few days. We update our version as soon as it is released for render farms.

So please wait with your updates until we are able to update as well, so that you can use the farm without any troubles. You will be informed about updates via our News and our Facebook and Twitter channel.  

Anima 3.5.1 now supported

Friday, October 19th, 2018: RebusFarm Update

Anima 3.5.1 now supported.

Changes for all V-Ray users!

Friday, October 5th, 2018: RebusFarm Info

Due to changes in the license system of Chaosgroup we are forced to handle refunds that refer to all V-Ray jobs differently from now on. We can not fully refund failed V-Ray jobs anymore as the new license system forces us to pay for those failed jobs anyway.


Due to these changes we also had to make changes in the limit parameters:
For Progressive jobs we had to remove the 'RenderPoints' limit parameter, so that you can only set 'Passes' and 'Noise Level' as limit parameters for these jobs.
For Progressive Distributed jobs you can only set 'Passes' as a limit parameter.

 

!!! Please make sure to choose proper amounts of 'Passes' and/or 'Noise Level' and always send at least 2-3 test frames to the farm before sending the entire job to make sure, that there are no errors in your job and all settings are correct!!!

If you have questions about this please contact our support via 이 이메일 주소가 스팸봇으로부터 보호됩니다. 확인하려면 자바스크립트 활성화가 필요합니다..